![]() ![]() If he falls through the lowest set of construction beams, his Y position overflows to 0, which counts as beating the level. In JP Set 3, there's a level-breaking bug on 25m: If Mario is at X position 207 and jumps to the right, he'll bounce off the right side of the screen and fall through the floor. The intermission message is different in JP Set 3. The US sets have a more complicated setup:Īs shown above, the Japan sets do have a level order table, but it's just the 25-50-75-100 cycle copied five times. ![]() ![]() ![]() This code overwrites the first part of Ikegami's secret message.Īll of the JP sets use a fixed level order. US Set 1 adds a trademark symbol to the title screen and updates the copyright info. US Set 1 was distributed as a speed-up kit with Nintendo Service Department Bulletin #TKG-02 12-11-81 and in all TKG4 board sets, designed to prevent extremely long play times. The following table lists all of these sets in chronological order: There are five official Donkey Kong boards in MAME: It reads out IKEGAMI, referring to Ikegami Tsushinki: This message is immediately followed by this signature in 1BPP format. The complete text is in all board sets except US Set 1, which overwrites the first three lines with other code. Pauline makes a similar scream for help in the Game Boy Donkey Kong when played on a Super Game Boy. Pauline screaming "Help!", which would have been used in place of Donkey Kong's growl. ![]()
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